Not decided yet. Most likely MPL or LGPL. People should be able to use the engine in commercial projects without opening sources etc.Originally Posted by Reiter
Sure. No dlls no problems.Originally Posted by chronozphere
You just including all necessary units in your uses clause and have no problems.
To allow the editor handle game-specific classes I wrote a plugin system via borland packages (.bpl). Still have no problems (at least with memory management).
Bookmarks