Quote Originally Posted by Reiter
Under which license this work will be published?
Not decided yet. Most likely MPL or LGPL. People should be able to use the engine in commercial projects without opening sources etc.

Quote Originally Posted by chronozphere
I really like to know how you got this working, because i'm struggeling with elegant and flexible APP<->DLL communication. Can you describe it with a bit more detail?? :razz:
Sure. No dlls no problems.
You just including all necessary units in your uses clause and have no problems.

To allow the editor handle game-specific classes I wrote a plugin system via borland packages (.bpl). Still have no problems (at least with memory management).