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AthenaOfDelphi
Originally Posted by User137 http://en.wikipedia.org/wiki/B%C3%A9zier_curve Screenshot: http://img216.imageshack.us/img216/1517/bezierxq3.jpg To my surprise, code became very very simple and seems very fast too! No sqrt or power functions needed. Here's code that i now have on my Next3D engine: Your routine is smaller than the one at Wikipedia, how did you do that? :shock:
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