Greetings,
After looking around the web for a while I came up with the conclusion that the Bullet engine is the fastest and most versatile open source.
Does anyone know of a port to Pascal?
Laurent.
Greetings,
After looking around the web for a while I came up with the conclusion that the Bullet engine is the fastest and most versatile open source.
Does anyone know of a port to Pascal?
Laurent.
Im not sure if it can be done, i saw a C headers on src folder, but no DLL on the package :?:Originally Posted by llavigne
From brazil (:
Pascal pownz!
I gave up on bullet very fast, they simply fail to make a proper sdk, and their code is object oriented so i doubt you could port it to pascal without a complex wrapper.. if you ever need free, fast, versatile but not open source physics engine which works with pascal, i suggest you check out newton physics engine..Originally Posted by llavigne
This is my game project - Top Down City:
http://www.pascalgamedevelopment.com...y-Topic-Reboot
My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
http://www.pascalgamedevelopment.com...source+manager
Yes I did check Newton and found it is very slow.
Have you looked at the GPU port of Jan Bender's "Impulse"?
I refuse to believe that newton is slow, 1.53 isn't slow, and the new 2.0 that is coming with multi core and gpu support is certainly not slow.. what exactly makes you think it is slow?Originally Posted by llavigne
This is my game project - Top Down City:
http://www.pascalgamedevelopment.com...y-Topic-Reboot
My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
http://www.pascalgamedevelopment.com...source+manager
really interesting test, bullet is realy faster than newton but newton isn't slow :?Originally Posted by llavigne
From brazil (:
Pascal pownz!
Wow, nice engine test project.
In my computer (Pentium 4 2.26mhz, with 512Mb ram) Newton dosent look slow; however Bullet simulation is far more realistic. Based in this neat program seem bullet is the best physic engine, then newton; interesting to know that ODE is very slow, bugy (the program crash in some test) and with worst simulation.
What's interesting in this test is the Abstraction Layer that allows the same call to be handled by various different engines. If a Pascal to the PAL.dll existed, this would solve many problems of compatibility we have in the community.
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