You make it sound to easy imo. The coding aspect may not be that hard but that is only one part of making a RTS. Making a balanced RTS with +20 units, +10 buildings, which could be considered a small RTS, would take many days/months/years to get balanced just right. Unless you're extremely lucky you'll have to be prepared to work hard on getting a balanced game. If a unit just give 2 hitpoints to much in damage it can change everything in the game and make it to hard/easy.I think RTS would be way easier. Balancing is more or less a matter or planning ahead or doing the math/numbers and weighing them out in a planned format before you commit to it in code. All you'd have to do then is make minor tweaks here and there where one factor is a bit more heavy then where it would seem on paper.
I've always wanted to make a game like Red Alert and I hope to do it someday, but it's such a big project that it's hard to get started with it stay motivated for the whole project.
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