Turn on things like Antialiasing, Anisotropic and filter of textures
Turn on things like Antialiasing, Anisotropic and filter of textures
From brazil (:
Pascal pownz!
Antialiasing should be already enabled depending on OpenGL settings in your Display driver options.
Edit: Oops, may need glHint() at least with some of these: GL_POINT_SMOOTH_HINT, GL_LINE_SMOOTH_HINT, GL_POLYGON_SMOOTH_HINT
Here's something about texture filters, look for part "Texture Parameters":
http://www.nullterminator.net/gltexture.html
thanksOriginally Posted by User137
From brazil (:
Pascal pownz!
To set antialiasing you have to specify some weird parameters using a gl extension when you create your device context. So essentially you have to create a window twice when you start your program
Peregrinus, expectavi pedes meos in cymbalis
Nullus norvegicorum sole urinat
it is called multisampling, see GL_MULTISAMPLE.Originally Posted by JSoftware
This is my game project - Top Down City:
http://www.pascalgamedevelopment.com...y-Topic-Reboot
My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
http://www.pascalgamedevelopment.com...source+manager
move info pleaseOriginally Posted by Delfi
if possible the code snipet to turn AA on
From brazil (:
Pascal pownz!
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