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Thread: fullscreen without windows windows

  1. #1

    fullscreen without windows windows

    I'm trying to inherit my own d3dapp from the framework.
    I can't find out how to get rid of those window menus etc. and make my app go straight to fullscreen. help?
    I am not crazy. It's the TV that's crazy. Aren't you, TV?

  2. #2

    fullscreen without windows windows

    For DirectX9 one:
    [pascal][background=#FFFFFF][normal=#000000][number=#0000FF][string=#0000FF][comment=#248F24][reserved=#000000]
    constructor CMyD3DApplication.Create;
    begin
    inherited;
    ...
    m_bStartFullscreen := True;
    ...
    end;[/pascal]
    There are only 10 types of people in this world; those who understand binary and those who don't.

  3. #3

    fullscreen without windows windows

    yep. I got that earlier.. but I still have those resources etc. lurking around..
    maybe I have to strip down the common framework.
    I am not crazy. It's the TV that's crazy. Aren't you, TV?

  4. #4

    fullscreen without windows windows

    Hmm, strange question... Maybe you should explain it little more?
    If you mean what you app goto fullscreen and run fine, just when viewing with f.e. notapad you executable file you see text of menus and dialogs - you should remove {$R winmain.res} statement from your source.
    There are only 10 types of people in this world; those who understand binary and those who don't.

  5. #5

    fullscreen without windows windows

    mmm. yep.
    I think I got the point.
    I still need help with class-desing in general games programming area..
    I am not crazy. It's the TV that's crazy. Aren't you, TV?

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