I'm trying to inherit my own d3dapp from the framework.
I can't find out how to get rid of those window menus etc. and make my app go straight to fullscreen. help?
I'm trying to inherit my own d3dapp from the framework.
I can't find out how to get rid of those window menus etc. and make my app go straight to fullscreen. help?
I am not crazy. It's the TV that's crazy. Aren't you, TV?
For DirectX9 one:
[pascal][background=#FFFFFF][normal=#000000][number=#0000FF][string=#0000FF][comment=#248F24][reserved=#000000]
constructor CMyD3DApplication.Create;
begin
inherited;
...
m_bStartFullscreen := True;
...
end;[/pascal]
There are only 10 types of people in this world; those who understand binary and those who don't.
yep. I got that earlier.. but I still have those resources etc. lurking around..
maybe I have to strip down the common framework.
I am not crazy. It's the TV that's crazy. Aren't you, TV?
Hmm, strange question... Maybe you should explain it little more?
If you mean what you app goto fullscreen and run fine, just when viewing with f.e. notapad you executable file you see text of menus and dialogs - you should remove {$R winmain.res} statement from your source.
There are only 10 types of people in this world; those who understand binary and those who don't.
mmm. yep.
I think I got the point.
I still need help with class-desing in general games programming area..
I am not crazy. It's the TV that's crazy. Aren't you, TV?
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