IPX is not a problem because TCP/IP is included. What kind of messages or errors in Vista you have?Originally Posted by chronozphere
IPX is not a problem because TCP/IP is included. What kind of messages or errors in Vista you have?Originally Posted by chronozphere
I second its cool Good work.
NecroSOFT - End of line -
I've tried this about 2 years ago but didn't succeed to finish it.
My respects!
Last edited by Jimmy Valavanis; 30-03-2012 at 04:03 PM.
Jimmy, i finish it one year ago but posted only now. my real work dont give me chance to upload all demos and projects
I get the following error:
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Quake Error
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Winsock IPX bind failed
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OK
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Hope you can solve it.
Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.
chronozphere, try in unit net_win set net_numdrivers: integer = 1; net_numlandrivers: integer = 1;
Good work!Originally Posted by www.sibvrv.com
Do you know where the function which moves me (us, actor, first person)? Or how to say it?
BTW do you speak russian?
Kakaja tam funkcija dvigaet nashi glaza, kotorymi my smotrim na mir? Ona ved' tam ne prosto dvigaet, a dvigaet kak by s naklonom i s dvizhenijami vverh-vniz. Ja etot moment pytalsja najti, no chego-to kak-to gluho. Junitov mnogo, klassov malo. V obschem slozhno srazu razobrat'sja.
functions player_run, player_stand and etc in ( progs/player.qc )Originally Posted by Kapitan
other function in cl_input.pas
btw original quake without "OO classes"
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