aren't you supposed to call glEnableClientState before binding or creating it? shouldn't it be th first thing you call?
aren't you supposed to call glEnableClientState before binding or creating it? shouldn't it be th first thing you call?
This is my game project - Top Down City:
http://www.pascalgamedevelopment.com...y-Topic-Reboot
My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
http://www.pascalgamedevelopment.com...source+manager
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