Except from having text as images and displaying them that way, no, there's however one other way of printing fonts in opengl, lesson #13 on NeHe, however they're not 100% accurate with GLXTreem's surfacewidth and surfaceheight parameters.
Except from having text as images and displaying them that way, no, there's however one other way of printing fonts in opengl, lesson #13 on NeHe, however they're not 100% accurate with GLXTreem's surfacewidth and surfaceheight parameters.
Amnoxx
Oh, and this code appears to be an approximate replacement for return(random() & 0x01);
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