Hi guys,
Since end of September when the 4E6 gamdev competition was announced with the elements (ponies, accountants, explosions, crystals) I was planing to write a 2d platform game.
I was completely uninspired till I looked at Traveler's 2d platform game tutorials on his site http://www.gameprogrammer.net/index....c16d458d0014b9, and then later on I found some flash tutorials (tile based games) http://www.tonypa.pri.ee/tbw/start.html.
Thanks to these two sites, I have managed to whip up a proof of concept 2d platform run and jump engine with working ladders and platforms + controllable player, enemy and "bullet" sprite types.
The graphics are just placeholders at the moment to test things.
There is no collision between sprites yet though, but I am very pleased that the platforms and ladders are working nicely
The top middle sprite is the player with some bullets fired in different directions, and the other two sprites are enemies who patrol back and forth - changing direction if they hit a wall or the end of the platform they are on.
The player can jump around, fire bullets, climb up/down and jump onto ladders, and there is also gravity of course :-)
cheers,
Paul.
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