you can create OPP with this apiOriginally Posted by pstudio
you can create OPP with this apiOriginally Posted by pstudio
Never underestimate the power of Delphi.
<br />There's those who play games,...and then there's who make games...
nop.. you need specify the device gl,dx8 or dx9Originally Posted by chronozphere
Never underestimate the power of Delphi.
<br />There's those who play games,...and then there's who make games...
voc?™ possui exemplos de jogos 2D e GUI?
se tiver isso seria ??timo...
Knowledge is power.
usa a phoenix http://www.phoenixlib.netOriginally Posted by lordzero
pra 2d acho que ?© melhor em todos os sentidos
edit: achei isso http://irrlicht.sourceforge.net/tut006.html
--
use phoenix http://www.phoenixlib.net
its better for 2d
edit: i found that http://irrlicht.sourceforge.net/tut006.html
From brazil (:
Pascal pownz!
valeu ae pelos links... phoenix eu j?° conhecia........Originally Posted by arthurprs
Knowledge is power.
[quote="lordzero"]valeu ae pelos ]Originally Posted by arthurprs
pois eh, pra 2d creio que seja uma das melhores, se n?£o a melhor.
From brazil (:
Pascal pownz!
djoker
can you make a update with proc/func that i
can prog 'render to texture' ? :roll:
in irrlicht is 'driver->createRenderTargetTexture....'
driver->setRenderTarget.....
i'm workingOriginally Posted by detvog
Never underestimate the power of Delphi.
<br />There's those who play games,...and then there's who make games...
olha pk na trabalhars com directx puro??Originally Posted by lordzero
?© bem simples e rapido
se quiseres tenho os meus motores 2d
Never underestimate the power of Delphi.
<br />There's those who play games,...and then there's who make games...
I think you make your wrapper in c++.
At time i have work on a wrapper for irrlicht 1.3.1 but i have a problem
with the KeyEvent.
/* ////////////////////////////////////////////////////////////////////////////
INPUT EVENT OPERATIONS
*/
/* ----------------------------------------------------------------------------
determine if a key event is available return true if one is
*/
bool DLL_EXPORT IrrKeyEventAvailable( void )
{
return ( uiReadKeyEvent != uiWriteKeyEvent );
}
/* ----------------------------------------------------------------------------
read the oldest key event in the buffer
*/
ARCHIVED_KEY_EVENT *DLL_EXPORT IrrReadKeyEvent( void )
{
ARCHIVED_KEY_EVENT *report;
// if there are any events evailable
if ( uiReadKeyEvent != uiWriteKeyEvent )
{
// return the oldest event
report = &archivekey[uiReadKeyEvent];
// consume the event and if we exceed the buffer
if ( ++uiReadKeyEvent >= MAX_ARCHIVED_EVENTS )
// roll back to the start
uiReadKeyEvent = 0;
}
else
// there are no events available return a blank object
report = &keyblank;
return report;
}
I have a problem to wrap this 2 functions to delphi.
....
KEY_EVENT = record
key :integer;
direction :integer;
flags :integer;
END;
IRR_KEY_EVENT =^KEY_EVENT;
.....
function IrrKeyEventAvailable():integer; cdecl ;external IRR_DLL;
(This do not work. IrrKeyEventAvailable() always is 0)
function IrrReadKeyEvent():Irr_KEY_EVENT; cdecl ;external IRR_DLL;
Can you help me ?
Ps: I'am not a c++ programer and my english is ops:
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