Hey there,
I'm currently playing some Half Life 2 and I realized that boxes do not just spawn some random pieces of wood when destroyed, as in most other games, but break very realistically. It's the same with windows, when I hit them, they break exactly at the point where I hit them and pieces of glass fall out of it at that point. Or cardboard boxes kinda fold when they are hit with a crowbar.
How does this work technically? Is this scripted or is this some very special physics technique, where some information about the object is stored in a separate file?
I am perfectly aware of the fact that the Source engine is not Open Source and nobody except its developers (and those guys who stole the code once) probably knows how this works in detail, but I don't need details, I just want to have a rough idea how it works, as I (and my colleague) would love to have something like that in a game of ours.
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