Finally a new release of gl3ds. It is now at v3.0alpha.
New features are:
- Multiple fileformat support (works like TImage)
- Multiple rendertarget support.
But do no go ahead and use it your next project yet.
As it is a total rewrite of gl3ds some old bugs may be back and some now may be there also.
Do test it. And report the bugs found.
Basic usage:
[code=pascal]var
scene1: TBaseRender;
//Init
scene1 := TGlRender.Create(nil);
scene1.AddModel();
scene1.Models[0].LoadFromFile('hog2.txt');
scene1.UpdateTextures;
scene1.Init;
//Render
Scene1.AdvanceAnimation;
Scene1.Render;
//Close
scene1.Free;[/code]
Traveler: post edited to check new pascal syntax highlighter
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