Finally a new release of gl3ds. It is now at v3.0alpha.

New features are:
- Multiple fileformat support (works like TImage)
- Multiple rendertarget support.

But do no go ahead and use it your next project yet.
As it is a total rewrite of gl3ds some old bugs may be back and some now may be there also.

Do test it. And report the bugs found.

Basic usage:

[code=pascal]var
scene1: TBaseRender;

//Init
scene1 := TGlRender.Create(nil);
scene1.AddModel();
scene1.Models[0].LoadFromFile('hog2.txt');
scene1.UpdateTextures;
scene1.Init;

//Render
Scene1.AdvanceAnimation;
Scene1.Render;

//Close
scene1.Free;[/code]

Traveler: post edited to check new pascal syntax highlighter