Why does the program look as if it is more oriented to raw point editing and one big arrows meeting place rather than to focus on actual mesh editing?
Why does the program look as if it is more oriented to raw point editing and one big arrows meeting place rather than to focus on actual mesh editing?
This is my game project - Top Down City:
http://www.pascalgamedevelopment.com...y-Topic-Reboot
My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
http://www.pascalgamedevelopment.com...source+manager
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