Ofcourse.. ID3DXSprite is only a vertexbuffer wrapper. You can easily make your own class that renders a quad with rotation/scale and texture coordinate control. How else do you think i managed to make a dx-based 2d engine without ID3DXSprite.
Ofcourse.. ID3DXSprite is only a vertexbuffer wrapper. You can easily make your own class that renders a quad with rotation/scale and texture coordinate control. How else do you think i managed to make a dx-based 2d engine without ID3DXSprite.
Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.
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