First of all, GLXTreem rocks !
Now some install problems :
1- The exe installer didn't work (Delphi 7 Pro) it let me chose my delphi version and then ... nothing !
so i used the manual way
2 - The file GLXTreem.dcr wasn't found (i made some research on the Hard Drive but it wasn't there) so i was forced of deleting it from the project ...
3 - (May be de to 2) Some code didn't compile ... it looks like it was some part about multitexturing (in GLXImageList, procedure TGLXMultiTexturing.Initialize). I changed those lines to comments and it worked fine
And finally some OpenGL problems :
1 - I do not figure why some texture are rotated ... for example i made some cube using a simple texture composed of blacl & withe squares (for a checkers game) but i couldn't get it right enven by using something like this :
[pascal]
glPushMatrix;
glLoadIdentity;
glRotatef(TexX,1,0,0);
GLXD.Primitives.DrawCube(0,0,0,450,0,450);
glPopMatrix;
[/pascal]
2 - How can i export the textures used in 3DSMax in some bmp files to be used by GLXTreem cause the test i've made barely went with material colors (enven if this isn't quite related to GLXT).
But again thx for all this good work, and go on this way !!!
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