Hi!
And the X files cannot be loaded/used afterwards.
Here is the original 3ds files and the lod file.
I wanted to add normals and save it to .X, did not work.
This is just a free model I found somewhere in the web, but maybe it would be interesting to find the error.
I wanted to use it as a placeholder for my new spaceshooter until I get some own spaceships done.
Thanks!
http://www.ericbehme.de/public/3dm-tie-ad.lod
http://www.ericbehme.de/public/3dm-tie-ad.3ds
Firle
PS: Is there an easy way to reduce poly? I am mostly doing this: Create an own primitive, set normals and texturecoordinates and export to X. Or load a free model, scale and move it, reduce polys, set normals and texturecoordinates and then save to X.
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