Hi,
how can I make a Dat-File for the ImageList??
Thanks
Hi,
how can I make a Dat-File for the ImageList??
Thanks
There's a program called ImageEditor in the bin directory. You can insert all of your pictures there and save the whole pack in a .dat file.
Is there a way of doing this in runtime? I would like to write my own set of tools, and it would be neat to have that feature.
BK - we.create (tm)
Yeah, load the textures and the save with TGLXImageList.Items.SaveToFile, and LoadFromFile opens it again
Amnoxx
Oh, and this code appears to be an approximate replacement for return(random() & 0x01);
Phoenix Wiki
http://www.phoenixlib.net/
Phoenix Forum
http://www.pascalgamedevelopment.com/viewforum.php?f=71
ops: Then I guess my question was very "self answering".. you must be tired of all my stupid questions..
Thanks..
BK - we.create (tm)
no problems, no question is to stupid =)
Amnoxx
Oh, and this code appears to be an approximate replacement for return(random() & 0x01);
Phoenix Wiki
http://www.phoenixlib.net/
Phoenix Forum
http://www.pascalgamedevelopment.com/viewforum.php?f=71
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