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Thread: DAT

  1. #1

    DAT

    Hi,

    how can I make a Dat-File for the ImageList??

    Thanks

  2. #2

    DAT

    There's a program called ImageEditor in the bin directory. You can insert all of your pictures there and save the whole pack in a .dat file.

  3. #3

    DAT

    Is there a way of doing this in runtime? I would like to write my own set of tools, and it would be neat to have that feature.
    BK - we.create (tm)

  4. #4

    DAT

    Yeah, load the textures and the save with TGLXImageList.Items.SaveToFile, and LoadFromFile opens it again
    Amnoxx

    Oh, and this code appears to be an approximate replacement for return(random() & 0x01);

    Phoenix Wiki
    http://www.phoenixlib.net/

    Phoenix Forum
    http://www.pascalgamedevelopment.com/viewforum.php?f=71

  5. #5

    DAT

    ops: Then I guess my question was very "self answering".. you must be tired of all my stupid questions..

    Thanks..
    BK - we.create (tm)

  6. #6

    DAT

    no problems, no question is to stupid =)
    Amnoxx

    Oh, and this code appears to be an approximate replacement for return(random() & 0x01);

    Phoenix Wiki
    http://www.phoenixlib.net/

    Phoenix Forum
    http://www.pascalgamedevelopment.com/viewforum.php?f=71

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