Well, it's not crucial, you can use std bitmap fonts if you change the blendfunct as above, but you have much more controll of the transparency with the alpha channel.
Well, it's not crucial, you can use std bitmap fonts if you change the blendfunct as above, but you have much more controll of the transparency with the alpha channel.
Amnoxx
Oh, and this code appears to be an approximate replacement for return(random() & 0x01);
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