Hi djoker,
i have a last wish.
can you import a ''createTextureAnimator'' method?
irrlicht 1.4 have it.
Hi djoker,
i have a last wish.
can you import a ''createTextureAnimator'' method?
irrlicht 1.4 have it.
detvogOriginally Posted by detvog
http://depositfiles.com/files/5564785
Code:var texture:array[0..6]of ITexture; texture[0]:=Texture_Load('media/portal1.bmp'); texture[1]:=Texture_Load('media/portal2.bmp'); texture[2]:=Texture_Load('media/portal3.bmp'); texture[3]:=Texture_Load('media/portal4.bmp'); texture[4]:=Texture_Load('media/portal5.bmp'); texture[5]:=Texture_Load('media/portal6.bmp'); texture[6]:=Texture_Load('media/portal7.bmp'); anim:=Scene_CreateTextureAnimator(6,@texture,200); node:=Scene_AddCube(1,zerovect,zerovect,addvect); Node_SetMaterialFlag(node,EMF_LIGHTING,false); Node_AddAnimator(node,anim);
Never underestimate the power of Delphi.
<br />There's those who play games,...and then there's who make games...
Hi Djoker,
i have a little problem. :?
Have you maybe a sample for moving a animate model :?:
(md2 or ms3d).
Forget this post. I have it and it works.
Looks great, just needs a OOP re-wrapper.
Wanted to ask two things.
1. works with FPC? (guess it should in delphi mode/win32)
2. how much work do you think it'd be to make it work in linux too? (irrlicht is cross-platform)
Feel the power of Open Source.
<br />Feel the power of Free Pascal.
hiOriginally Posted by Almindor
i think work with fpc because is just api call .
linux just on c++, or create 1 lib 4 kylix but is not my future plane
Never underestimate the power of Delphi.
<br />There's those who play games,...and then there's who make games...
detvog where are you ? ops:Originally Posted by detvog
Never underestimate the power of Delphi.
<br />There's those who play games,...and then there's who make games...
I'am here....I see you have make the wrapper for irrlicht 1.5.
(Website from irrlicht)
great.
At time i will test it for me.
where the link to download?
Please, tell as to make a fog? And whether probably it to make? I have tried - it is impossible.
Thanks!
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