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Thread: Glow and Projective Lighting demo`s

  1. #11

    Glow and Projective Lighting demo`s

    I have succesfully implementated the extra shader path with PCF filter. Here are 2 screenshots 2 compare. First with and then without. The shadows are much smoother now .

    PCF:


    NO PCF:

  2. #12

    Glow and Projective Lighting demo`s

    Ok here is the flashlight demo as promised. In the ini you can set a number of things like shadowmap resolution, use of FBO`s and some other stuff. Also during rendering you can apply the PCF shadowmap filter by pressing F1. This really improves the quality and makes low res shadowmaps still look pretty good .

    http://www.genesisdevice.net/downloads/flashlight.zip

    Currently I`m working on some methods to do shadowmapping with pointlights and directional lights. For pointlights I have 2 approaches. For pointlights I`m looking at parabolic shadowmaps and cubemaps. For directional light I`m looking into trapazoid shadowmapping.

    Expecting to release some new stuff somewhere next week

  3. #13

    Glow and Projective Lighting demo`s

    hi luuk, how is the progress of genesis? this stuff will be included :twisted: ?
    From brazil (:

    Pascal pownz!

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