I got the same problem with DirectX. The solution I use is kinda cappy, but works: I flip the image. Better would be to use 1 - TexCoord I think on only the X or Y when loading the model. Anyways if you find a solution tell me, I;m also interested!
(My problem is only when I export from 3Ds Max to .ASE or .OBJ (didn't try other formats))