this aint exactly game related, however, does anyone have any samples/ or can help on outputting a `PE` .. 'portable executable', such as the PE Header etc.... but doing this from code via delphi/pascal.
this aint exactly game related, however, does anyone have any samples/ or can help on outputting a `PE` .. 'portable executable', such as the PE Header etc.... but doing this from code via delphi/pascal.
Colin Wilson has written code that lets you read pe-files into memory, modify/add resources and write them back to disk. I'm not sure if it lets you create a pe-file from scratch though.
http://www.wilsonc.demon.co.uk/d9resourceutils.htm
hi thanks, i will take a look, i have so far outputted a simple pe file, but i am limited to size, as it gets bigger, it seems to cause problems to windows, however i can get around 4kb output files. but nothing more then this.....
INNO PASCAL does it.
This is my game project - Top Down City:
http://www.pascalgamedevelopment.com...y-Topic-Reboot
My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
http://www.pascalgamedevelopment.com...source+manager
Have you followed the PE Coff specification?
Peregrinus, expectavi pedes meos in cymbalis
Nullus norvegicorum sole urinat
what is this? and what does what ?Originally Posted by Delfi
i did, but i am going todo it againOriginally Posted by JSoftware
google it, FFS!Originally Posted by Memphis
This is my game project - Top Down City:
http://www.pascalgamedevelopment.com...y-Topic-Reboot
My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
http://www.pascalgamedevelopment.com...source+manager
Originally Posted by Delfi
forum = asking for help, if i wanted to google for info, i would of done it and not bother post on forum at all, if more people 'googled' for info, most forums would probably be rendered useless, so why not stfu if you're going to be useless ? or just dont reply to me if you're just going to be an ass or whatever.
mods. excuse my response, but i just can't stand thse 'google it' people.
I'm not the kind of person who pushes solutions up your ass when you ask for them, i just point at their direction and i only do that if i think it is what you asked for. But if you want to take it, do it yourself.
This is my game project - Top Down City:
http://www.pascalgamedevelopment.com...y-Topic-Reboot
My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
http://www.pascalgamedevelopment.com...source+manager
well i've solved my problem, the manual i had found.... (on google) was incorrect, all is fine now...
http://www.tuts4you.com/download.php?view.235
a cool place for some info if anyone is interested.
;MM;
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