I'm not really shure what you're after.
But getting the mouse coordinates in phoenix is done via the input class:
[pascal]
uses phxInput;
var Input: TPHXInput;
..
Input:= TPHXInput.Create;
Canvas:= TPHXCanvas.Create
while true do
Canvas.Rectangle(Input.Mouse.X - 10, Input.Mouse.Y - 10, Mouse.Input.Mouse.X + 10, Input.Mouse.Y + 10);
end;
[/pascal]
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