Thanks all for your replies.
I didn't get the difference between 2) and your no. 3)?Originally Posted by Robert Kosek
Originally Posted by czarSince I had to rework much of the game because I didn't think about resolution first, this is a helpful hint. But also if half of the few players trying the game cannot run it because of resolution issues the overall work was also wasted.Originally Posted by czar
Well. If I get you right your statements are contradictory because first you tell to use the desktop resolution (e.g. 1024*786) because different resolutions will be interpolated automatically to the native desktop resolution with ugly results. But this also means if there is video mode switching anybody could switch to their native desktop resolution and so the interpolation could be avoided and finally the result won't look ugly. I am confused.Originally Posted by Chebmaster
I use 640*480. Should be also fitting then .Originally Posted by Chebmaster
Nice idea indeed. I may consider this for the next project.Originally Posted by Mirage
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