Huge Congratulations to the whole Lazarus Team! I've been using the Mac OS X build for nearly a year now and it has come a long way and is quite stable now. Still a few more features to add the the LCL, but then when are we developers ever happy.
The Game Maker port to Mac OS uses Lazarus exclusively now and the engine compiles and runs on Win32 and Mac OS X and should compile and run on Linux without any further changes ( well it did 4 months ago ). The only thing left to add is Big Endian support, so that it works on PowerPC, Arm machines.
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