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Thread: CAST II Megatexture Release

  1. #11

    CAST II Megatexture Release

    Photoshop cannot open a Jpeg2000 file. Can someone upload it compressed into a more friendly format? I don't have anything large enough to use otherwise.

  2. #12

    CAST II Megatexture Release

    Quote Originally Posted by chronozphere
    It looks very nice so far. Is there a way to disable vsinc??
    Currently, you have to disable it in your driver options.

    I would like to know how the framerate changes depending on the ammount of the map shown on screen.
    There are also 3 detail levels switching by digit keys - 1, 2, 3.
    Detail level affect number of triangles in the landscape and megatexture clipmap size (from 256x256 to 1024x1024).

    I looked at the terrain closely and i noticed that it was animated or something. Can you describe what you do there? Do you use bumpmapping or do you blend two textures??
    There are 4 textures - megatexture, detail texture, normarmal map and detail normal map. When light source moves the landscape ligting changes accordingly due to normal mapping technique used.

    And eh.. i also like the sky texture very much
    Keep it up.
    Thanks.

    Quote Originally Posted by Robert Kosek
    Photoshop cannot open a Jpeg2000 file. Can someone upload it compressed into a more friendly format? I don't have anything large enough to use otherwise.
    You can download Brennigs:
    http://soft.softoogle.com/ap/brennig...oad-1511.shtml

    it's an image viewer and opens jp2 files out of the box. Irfanview does it too. For Photoshop a jpeg2000 plug-in needed.

  3. #13

    CAST II Megatexture Release

    Some english documentation is now available in addition to reference:
    http://casteng.com/manual.shtml

  4. #14

    New release

    New release.
    Added grass which is editable in CASTEd.
    In Land demo a bloom effect can be toggled by "B" key.
    Editor now supports drag&drop of resource files (at the moment .bmp and .obj) from Windows explorer directly into items tree.
    Also a simple new material wizard added (accessible via Windows->New material).
    Seems there is someone interested in C2 and Newton integration.
    More detailed description
    Official site
    Official screen:

  5. #15

    CAST II Megatexture Release

    Wow.. That vegetation looks great. Did you make those textures??

    Keep it up!
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  6. #16

    CAST II Megatexture Release

    Just curious: is the tree procedural created from code. Or it a mesh created with another tool (carera5)?
    http://3das.noeska.com - create adventure games without programming

  7. #17

    CAST II Megatexture Release

    chronozphere, the textures are made in Photoshop from photos found in internet.
    noeska, the trees are generated with Flora 3D
    http://www.flora3d.narod.ru/
    and then imported as a mesh.
    This great tool generates good looking low polygonal trees but
    unfortunately, its author wouldn't develop it further.
    I'm planning a vegetation generator for the engine. It is needed anyway for serious outdoor scenes. Maybe someone interested in this too?

  8. #18

    CAST II Megatexture Release

    that is very low on my todo list. I read on an opengl implementation in the book More OpenGL Game Programming http://glbook.gamedev.net/moglgp/
    http://3das.noeska.com - create adventure games without programming

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