Photoshop cannot open a Jpeg2000 file. Can someone upload it compressed into a more friendly format? I don't have anything large enough to use otherwise.
Photoshop cannot open a Jpeg2000 file. Can someone upload it compressed into a more friendly format? I don't have anything large enough to use otherwise.
Currently, you have to disable it in your driver options.Originally Posted by chronozphere
There are also 3 detail levels switching by digit keys - 1, 2, 3.I would like to know how the framerate changes depending on the ammount of the map shown on screen.
Detail level affect number of triangles in the landscape and megatexture clipmap size (from 256x256 to 1024x1024).
There are 4 textures - megatexture, detail texture, normarmal map and detail normal map. When light source moves the landscape ligting changes accordingly due to normal mapping technique used.I looked at the terrain closely and i noticed that it was animated or something. Can you describe what you do there? Do you use bumpmapping or do you blend two textures??
Thanks.And eh.. i also like the sky texture very much
Keep it up.
You can download Brennigs:Originally Posted by Robert Kosek
http://soft.softoogle.com/ap/brennig...oad-1511.shtml
it's an image viewer and opens jp2 files out of the box. Irfanview does it too. For Photoshop a jpeg2000 plug-in needed.
Some english documentation is now available in addition to reference:
http://casteng.com/manual.shtml
New release.
Added grass which is editable in CASTEd.
In Land demo a bloom effect can be toggled by "B" key.
Editor now supports drag&drop of resource files (at the moment .bmp and .obj) from Windows explorer directly into items tree.
Also a simple new material wizard added (accessible via Windows->New material).
Seems there is someone interested in C2 and Newton integration.
More detailed description
Official site
Official screen:
Wow.. That vegetation looks great. Did you make those textures??
Keep it up!
Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.
Just curious: is the tree procedural created from code. Or it a mesh created with another tool (carera5)?
http://3das.noeska.com - create adventure games without programming
chronozphere, the textures are made in Photoshop from photos found in internet.
noeska, the trees are generated with Flora 3D
http://www.flora3d.narod.ru/
and then imported as a mesh.
This great tool generates good looking low polygonal trees but
unfortunately, its author wouldn't develop it further.
I'm planning a vegetation generator for the engine. It is needed anyway for serious outdoor scenes. Maybe someone interested in this too?
that is very low on my todo list. I read on an opengl implementation in the book More OpenGL Game Programming http://glbook.gamedev.net/moglgp/
http://3das.noeska.com - create adventure games without programming
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