Hi guys,
I'm still busy with my 3D engine, so far so good. But now I have stumbled upon some questions regarding water/terrain rendering (basicly the same).
I want to have a grid that is transformed by a heightmap in real time.
What I want to know is what is the best approach.
- I can calculate everyting on the CPU, what would be kinda slow.
- I can do texture lookup in a vertex shader 3.0. However there are some restrictions and limitations on this one, and it is not supported on ATI cards I think.
Anyone any idea how to render a grid with real-time animated waves?
Thanks in advance!
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