I didn't know that, how does it improve alpha? by using space from color channels?Originally Posted by Galfar
EDIT: galfar, i made a simple netimmerse image loader for imaging:
http://mathpudding.com/BC/imagingnif.pas
It is not a complex format, and the loader oversimplifies file structure a bit but so far this loaded every single .nif texture i had at my disposal without problems, the file format is used by star trek bridge commander and perhaps some other games using gamebyto / netimmerse game engine.
Another thing, what is the most efficient way for me to fill alpha channel with a specific color with imaging? is SetPixel32 the best way? i just need to fill alpha channel of ifA8R8G8B8 with blank alpha (full transparency) like.. SwapChannels but which sets the choosen channel with choosen value
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