glModel (former name gl3ds) started out as a unit for loading .3ds files and rendering it using opengl.
It has been under development since 2002. From an 3ds loader it evolved to a multi format 3d object loader and saver.
Still new features are being added.
glModel loads
3D Studio files (.3ds) supporting meshes and materials
milkshape ascii files (.txt) supporting meshes, materials, bones and animations.
wavefront files (.obj) supporting meshes and materials
direct x ascii files (.x) supporting meshes and materials (broken)
glModel saves
milkshape ascii files (.txt) supporting meshes and materials
wavefront files (.obj) supporting meshes and materials
glModel has 2 render paths:
-OpenGL 1.0
-OpenGL 1.5 with vbo's
glModel is released under the mozilla public license.
The latest version of glModel can be found on http://www.noeska.com/dogl/glmodel.aspx and / or my latest post in this thread.
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