Thanks a lot pstudio... This will certainly help very much. A 2D lib is propably the best place to start. A newbie can use this lib to get his feet wet, and when he feels ready he can move in deeper and use more advanced libs out there.
Another great idea that I have is to give the developer a template to work from. This template will have a basic framework, which makes it a bit easier. Kinda like creating an application in Delphi or Lazarus, which sets up a basic framework:
Code:
//Automaticaly Generated...
type
TMyGame1 = class(TMyGame)
private
public
end;
var
MyGame1: TMyGame1;
There are still a few kinks in this system that I have to sort out. Through innovation it shall happen. This lib is also pretty much nameless, I can't think of something catchy and original, I'll propably think of something cool as this project moves forward.
Furthermore, I'll toy around and see what I can come up with.
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