Hey guys
I'm trying to render some geometry and I want to edges to look good. It now looks like this:
You can see the black pixels near the lines. How to make this look better?
I use the following settings:
[pascal]
glEnable(GL_LINE_SMOOTH);
glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LEQUAL);
//My lines are a little thicker
glLineWidth(2);
[/pascal]
I allready figured that disabling depth testing solved the problem but I rather don't do that, because I don't want to see any lines located behind other geometry.
Can someone help?
Thanks in advance.
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