I think that these are a great combination, because even if you didn't go cross-platform they are very easy to work with and derive your own routines and functions from.Originally Posted by PJP Dev
You should first look in the PGD Library. There is a whole guide to current and discontinued (but still availible and highly useable!!!) I've added all the 3D game engines ones that I know of all written in Pascal/Object Pascal. You may be able to find one that closest matches what you want your game/engine to be like and modify it so that it'll support what you want.Originally Posted by PJP Dev
Go here and have a look: http://www.pascalgamedevelopment.com.../GameEngines3D
(Please note that I may have not put in all the information in due to my own lack of free time, but you can look up the names thru Google and find them easily.)
Bookmarks