a small arcade style shooting game i am working on, so far the engine is very primitive, uses directx9, runs on windows xp and above only.



download here

i won't go into detail about the game, reason i posted is i'd like to ask something. At the moment the AI's are dumb, the collision testing i do is only temporary for testing purposes, does anyone think it will be worth to implement Newton or does anyone have a better physic/collision manager/engine in mind? and if so is there documentation on implementation and usage?

-Colin