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Thread: PGD Annual 2009 - Progress

  1. #21

    Re: PGD Annual 2009 - Progress

    Quote Originally Posted by paul_nicholls
    You can follow my (possibly slow) progress here:
    Oh a screenshot already ... Your progress may not be that slow ...
    For me it is optimizing performance of my glvg unit on dynamic vector shapes for now as 1 fps will not be playeable ...
    http://3das.noeska.com - create adventure games without programming

  2. #22
    Legendary Member NecroDOME's Avatar
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    Mar 2004
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    Re: PGD Annual 2009 - Progress

    So everybody is posting his progress. My progress can be followed at my own blog: http://www.necrosoft.nl.

    My progress so far is that I'm busy with my track-spline. I have the calculations in place, but need to fit a 3D model over it. This shouldn't be too hard, so I hope I can finish that this evening or tomorrow.

    Next step is to to pass it to Newton Game Dynamics and have a car drive over it. As I already have physics in place this should be a piece of cake.

    Next I have to make all the game logic, menu's, AI, decent car physics (all what I have now is a car that drives crappy) + all content.
    About content: we planed to make everything in-house...

    Thats all for now.
    NecroSOFT - End of line -

  3. #23

    Re: PGD Annual 2009 - Progress

    Great to see all of your ideas here. Please do continue to post your screenshots, stories, whatever. It's a good motivator to others as well.

  4. #24

    Re: PGD Annual 2009 - Progress

    Quote Originally Posted by paul_nicholls
    Hi all,
    I have now started my very first blog, and it is dedicated to Day Of Destruction!

    You can follow my (possibly slow) progress here:

    http://day-of-destruction.blogspot.com/

    cheers,
    Paul
    Great idea! I have arranged a blog too:

    http://sweep-pgd.blogspot.com/


    Get your fpc4gba copy now!
    Get your fpc4nds copy now!

  5. #25

    Re: PGD Annual 2009 - Progress

    Quote Originally Posted by Legolas
    Quote Originally Posted by paul_nicholls
    Hi all,
    I have now started my very first blog, and it is dedicated to Day Of Destruction!

    You can follow my (possibly slow) progress here:

    http://day-of-destruction.blogspot.com/

    cheers,
    Paul
    Great idea! I have arranged a blog too:

    http://sweep-pgd.blogspot.com/


    How do I follow your blog? I can't read some of the buttons, etc. as they are in Italian?

    cheers,
    Paul
    Games:
    Seafox


    Pages:
    Syntax Error Software itch.io page

    Online Chess
    http://gameknot.com/#paul_nicholls

  6. #26

    Re: PGD Annual 2009 - Progress

    Ops... Just changed the blog interface to English
    Get your fpc4gba copy now!
    Get your fpc4nds copy now!

  7. #27

    Re: PGD Annual 2009 - Progress

    @NecroDOME: Square Wheels, no wonder your car does not drive well
    http://3das.noeska.com - create adventure games without programming

  8. #28

    Re: PGD Annual 2009 - Progress

    I've been playing around with coordinate spaces yesterday. These will let me generate all kinds of segments for my racetrack. My racetrack will be a big tunnel circuit. At the moment, It's possible to look at the rotating segment and go through it (Like you will, in the game ). I'm going to add one or two extra classes that will generate other kinds of segments (Like ones with obstackles etc). Here are some screenshots:





    I'm going on a holiday so I won't be able to post progress in a week. I will continue coding, but I dont expect to make alot of progress (Hot tents are not a good ingredient for productivity).

    See you next week.
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  9. #29

    Re: PGD Annual 2009 - Progress

    Full progress and stuffs: http://matt-shaffer.com/blog/

    For those of you who are not judges (or are judges too lazy / unable to download the design document), my planned game Sun Defender is going to be a SHMUP, 2d of course.

    It'll be built using the following:
    FPC + Lazarus
    Andorra 2D

    It's my first ever pascal game too . Check out the blog for an insanely expounded post.

  10. #30

    Re: PGD Annual 2009 - Progress

    Title: Intel Spooks
    Style: Platform
    API: Andorra2D

    OK, I've given in to the blog thing, http://pjpdev.blogspot.com. Chose blogspot because I was too lazy to configure my own blog on my server . But I have to get a move on with development, was way too tired lately. Work sucks...

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