Originally Posted by
Andreaz
One thing is that it gives a (optional, i might add) nice way of creating sprites. It is really the model in the MVC pattern. It is also a place to put all the data that isn't necessary common to all entities (again, without inheritance as with the affectors).
Also what i found about the Clone is that you seldom need a exact copy of a sprite, the definition class solves this by putting the copying code in a user class.
I ran into a few bugs last weekend that i had to track down, but everything i wanted to get done before the release is completed, need to make sure everything compiles (D7, FPC as well) and cleanup some stuff.
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