Exporter Notes
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The ms3d exporter will export the vertices, polygons (as triangles, so only works correctly with convex polygons), and.
NOTE: With regards to textures on the DeleD model - only the first texture layer will be exported and used for each polygon material as ms3d only supports 1 material per triangle.
The exporter texture folder path MUST not exceed 128 characters INCLUDING any texture file names, otherwise the end of the path and/or texture name will be chopped off and the resulting model won't be able to find the texture file.
The exporter uses a path relative to the exported filename path so the texture path is shorter and is also portable.
The exporter will also attempt to export skeletons and animations (if present).
When exporting from DeleD to ms3d format, a log file will be created in the same folder as the ms3d file.
If the ms3d file is named "my ms3d.ms3d" then the log file will be called "my ms3d_logfile.txt"
The log file contains any texture file names that were longer than 128 characters, and also contains animation information (if any).
See example below:
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Total number of key-frames: 7
Animation#0001 ("bend up-down"): key-frame indices (0000 - 0002)
Animation#0002 ("move around"): key-frame indices (0003 - 0006)
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