No wonder it didn't workOriginally Posted by Andreaz
I agree on using TPHXShape instead of TPHXImageShape. I first thought it was TPHXShapes until I looked at some code. Then I looked for a method to convert ImageShapes to regular Shapes. Honestly I can't see the reason for having a custom shape type for images when you have a well featured general shape type.Originally Posted by Andreaz
I'll also like to use TPHXShapes in the image editor to give an easy way to define shapes for collision detection.
I'm using TPHXPolygons and the CreateBox() method. I'll try some other ways to define my shapes and see if that helps.Originally Posted by Andreaz
@Traveler
He he, no I'm not currently making a Bio Menace clone. I just needed some test sprite and decided to use this. My game would hopefully be more like Metal Slug.
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