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Thread: Project Mundo 3D MMORPG

  1. #31

    Re: Project Mundo 3D MMORPG

    I can see the project's progressing well. I had a quick tour of your source code and I liked your style. Here's a bunch of questions if I may:
    1.)How many people helps you with development?
    2.)Why do you use the MD2 format? You can't get neat models using this format as it has its limitations. Why wouldn't you go for skeletal animation instead? I know it's harder, but you don't have to re-invent the wheel and use ready solutions like the SMD format. Or use a file format written by my mate. I'm not sure how well it works, but you might always give it a go. It was made for GLScene, so some conversion may be required to fit it for your project, I'm afraid. Anyway, here's the code: (don't be angry with me, fig )
    http://www.nopaste.pl/Source/dme.txt

    I wish you luck with the project, it looks really good so far!

  2. #32

    Re: Project Mundo 3D MMORPG

    I had a quick tour of your source code and I liked your style.
    You are so gentle, my coding style is very dirty and rude.

    How many people helps you with development?
    Nobody nowadays. We had a developer called Dusan that helped a lot, but he make his last commit in July, 2008. We have a modeller called Reginaldo that make some models from time to time. So, pascal developers are welcome

    Why do you use the MD2 format?
    It's easy to implement, some modeling software support it, and just works. We have a prototype support for MD3, but the MD2 is working anyway.

    Why wouldn't you go for skeletal animation instead? I know it's harder, but you don't have to re-invent the wheel and use ready solutions like the SMD format. Or use a file format written by my mate. I'm not sure how well it works, but you might always give it a go.
    It's interesting. Have you used this format in some project?
    Developer of Mundo Project - http://sourceforge.net/projects/gamemundo/

  3. #33

    Re: Project Mundo 3D MMORPG

    Quote Originally Posted by Rodrigo Robles
    It's interesting. Have you used this format in some project?
    Nope, I personally haven't. But I can try and ask the author if he could send me a demo and I'd post it here. By the way, here's a 3DSMax importer and exporter. I'm not entirely sure if it works, it might require some tuning here and there. Get it here: http://www.sendspace.com/file/pznjyl

    Anyway, PM me.

  4. #34

    Re: Project Mundo 3D MMORPG

    Quote Originally Posted by Brainer
    Quote Originally Posted by Rodrigo Robles
    It's interesting. Have you used this format in some project?
    Nope, I personally haven't. But I can try and ask the author if he could send me a demo and I'd post it here. By the way, here's a 3DSMax importer and exporter. I'm not entirely sure if it works, it might require some tuning here and there. Get it here: http://www.sendspace.com/file/pznjyl

    Anyway, PM me.
    Hi Brainer, what is a ".mzp" file extension? What sort of file is that?

    EDIT Ok, 7Zip opened it up so it is some sort of archive...

    Now I found 4 files in that archive with ".ms" extension...what do I do with those?!?

    7zip doesn't know that one...

    SECOND EDIT ok, the .ms files are just text files - is that some sort of custom programming language that gets interpreted or compiled?

    cheers,
    Paul
    Games:
    Seafox


    Pages:
    Syntax Error Software itch.io page

    Online Chess
    http://gameknot.com/#paul_nicholls

  5. #35

    Re: Project Mundo 3D MMORPG

    No idea, but it can be opened by WinRAR. But I put the content here if anyone needs it.
    EDIT
    Those are files used by 3DSMax - MaxScript to be precise. Read up on where to put them and you can enjoy using the scripts.

  6. #36

    Mundo 0.15.1 Released!

    Here are the change-log of this release:


    * Exception handling for all server functions and procedures.
    * Disconnect clients that raise server exceptions.
    * mundo.pas unit review.
    * Fixed first-person camera - It was too tall.
    * Fixed lifebar to fixed position in the screen independent of screen resolution.
    * Added monsters death log.
    * Fixed exception in server exit.
    * Added run feature.
    * Added jump feature.
    * Fixed monsters to keep minimun distance from players.
    * Added chat log.
    * Added author files to musics.

    The project is hosted at:

    http://sourceforge.net/projects/gamemundo/

    The test server is up! The src folder has the executables: mundo.exe for windows or just mundo for Linux. Linux users please run it in the console because it asks a name for the char.

    The keys are: arrows to walk, space to hit, F1 to F4 to change camera, ENTER to post chat, ALT to run and comma to jump.

    Pascal developers are invited to join

    Thanks for your feedback.

    Developer of Mundo Project - http://sourceforge.net/projects/gamemundo/

  7. #37

    Re: Project Mundo 3D MMORPG

    Rodrigo: each version looks better than its previous. I'll try it this week-end (if I have time enough).
    No signature provided yet.

  8. #38

    Re: Project Mundo 3D MMORPG

    Quote Originally Posted by ?ëu?±o Mart??nez
    Rodrigo: each version looks better than its previous. I'll try it this week-end (if I have time enough).
    Thanks. It should run pretty smoothly under Ubuntu, it's my development environment. Just download and run.
    Developer of Mundo Project - http://sourceforge.net/projects/gamemundo/

  9. #39

    Re: Project Mundo 3D MMORPG

    Looks nice.

    My console is filled with errors

    Access Violation
    Error in Tclient.OnReceive message='OBJ RAT POS + some numbers'

    You should concentrate on making movement much smoother and fluent. I felt I was running in tar.
    Current projects with Delphi & Lazarus: Dage - Dog Adventure Game Engine.

  10. #40

    Re: Project Mundo 3D MMORPG


    nice work!

    but I meet same problem as above



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