You have to insert the input events with the Input.HandleEvent, so from the onkeydown etc you have to create the corresponding event and add it to the event queue:
[code=pascal]
uses phxEvents;
var Event: TPHXEvent;
Event.Keyboard.Event:= PHX_KEYBOARD_PRESSED;
Event.Keyboard.Key:= Key;
Events.Push(Event);
[/code]
How come you are mixing glScene with phx?
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