Hi William...
THX for the response...
But for my particular situation, I have found the simple solution..
All One has to do is use
Application.ProcessMessages; // within the loop
(I knew it had to be easy !!).
============================
"The key is not to lock the program in a loop like that. Especially in a game as the screen rendering will be locked out of the loop as well. "
In my case, I am updating the screen within the loop..
----------------------------------
"Take a look at TheLion's templates in the tutorial section on how to use the OnIdle to do your refreshes. "
I don't have The lions templates , but I do have info on the OnIdle ..
-------------------------------
cheeeeeeeeeerrrrrrrssssssssss..................ato
Bookmarks