Thank's chronozphere for your feedback.

The game is designed to be a little 'hard to play'. That's why ship is rotating slowly and fire rate is slow, but I will adjust those (along everything else) when game is more complete.

Game has mainly tested my five year old son who already found a one bug. When all asteroids are shot memory exception is raised. The reason is in collision checking because I do it in for-loop and if last asteroid is shot then counter of the loop goes of the limit. Except if last asteroid is 'killed' by crashing with it. Then all goes fine because for-loop is interupted when ship collides with an asteroid.

Collision detection will be fixed on next 'test' release.