It really looks good Mirage. Great work
It really looks good Mirage. Great work
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A small update:
An image conversion utility (imgcnv.exe) has been included with the engine as well as with Land demo.
To use the default landbig.jp2 image as megatexture just run the "init.bat" file and the image will be converted automatically.
The utility's source code is included in full SDK package.
Thanks to Galfar for his amazing Vampyre Imaging Library.
The engine has been updated.
Main new feature is .X model format support with skeletal animation.
Now CAST II supports skeletal animation.
Other objects can be attached to bones. To do this an object of class TSkeletalDummy should be created and "Base item" and "Bone index" properties set. Then all child objects will be attached to a chosen bone. A sample model with particle (fire) emitter attached to it can be found in default scene in .
This feature allows for example to put a weapon in a character's hands.
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It's hard to show how animation works on screenshots.
A video should work but I don't try to make one yet.
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