The results from:
are:Code:// http://www.opengl.org/sdk/docs/man/x...rmLocation.xml g_projectionLocation := glslsimpleprog.GetUniformLocation('projectionMatrix'); // http://www.opengl.org/sdk/docs/man/x...rmLocation.xml g_modelViewLocation := glslsimpleprog.GetUniformLocation('modelViewMatrix'); // http://www.opengl.org/sdk/docs/man/x...ibLocation.xml g_vertexLocation := glslsimpleprog.GetAttribLocation('vertex'); // http://www.opengl.org/sdk/docs/man/x...ibLocation.xml g_normalLocation := glslsimpleprog.GetAttribLocation('normal');
19:36:58 1
19:36:58 0
19:36:58 -1
19:36:58 -1
Now the -1 does not look correct ...
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