Afaik the new way is to send the transformation matrices to the GLSL shaders and using the shaders to transform the geometry.Originally Posted by Brainer
Afaik the new way is to send the transformation matrices to the GLSL shaders and using the shaders to transform the geometry.Originally Posted by Brainer
Amnoxx
Oh, and this code appears to be an approximate replacement for return(random() & 0x01);
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