FreePascal comes with her own SDL unit files, there is no need to download jedi - sdl ones. I use them for Win32, Linux, GP2X, GP2XWin and since last week for ARM Linux board IGEPv2.
Regards
Thomas
FreePascal comes with her own SDL unit files, there is no need to download jedi - sdl ones. I use them for Win32, Linux, GP2X, GP2XWin and since last week for ARM Linux board IGEPv2.
Regards
Thomas
That's all well and good, but what if he wants to use Delphi instead?Originally Posted by KidPaddle
Then he will need jedi-sdl...
cheers,
Paul
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Paul,
And those files working with Delphi too, i use Delphi for developing, FreePascal for cross compiling only.Originally Posted by Serenok
Thomas
Well THAT'S nice to know, thanks ThomasOriginally Posted by KidPaddle
cheers,
Paul
Games:
Seafox
Pages:
Syntax Error Software itch.io page
Online Chess
http://gameknot.com/#paul_nicholls
Wait, so I didn't need to DL the files (i'm not going to be using delphi)
How can I access them, tutorial please?
I've tried putting "uses sdl" but it's telling me it can't find unit SDL
Here's the software i'm using
http://www.bloodshed.net/devpascal.html
You need to install at least FreePascal Compiler version 2.2.2 which is the earliest FPC that ships with SDL.
The FreePascal Compiler included in Dev-Pascal is quite old, version 1.0.6 if I remember correctly.
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That's very old
Lastest stable Version is: 2.4.0, download from here: http://www.freepascal.org/download.var
And you have to download SDL 1.2 Libraries from www.libsdl.org. Normally you need
SDL
SDL_Mixer
SDL_ttf
SDL_gfx
SDL_net
SDL_Image
Thomas
For graphics, I recommend Direct3D (DirectX) if you only want to stick to windows.
NecroSOFT - End of line -
I totally disagree. SDL + OpenGL is a better option.Originally Posted by NecroDOME
Oh, and Allegro.pas is nice too...
No signature provided yet.
Before we start a fight on what's better: http://www.gamedev.net/community/for...opic_id=558843
I never used OpenGL/SDL so I cannot comment on what's better. But for what I heard is that OpenGL 3 Api is not what it should be. Dunno how it's now...
But I can tell DirectX API is very nice to work with.
NecroSOFT - End of line -
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