Will this suit your replacement?Originally Posted by Tsunami
http://www.overbyte.be/frame_index.html
Mixing OpenGL and DirectX... me like
Keep up the work!
Will this suit your replacement?Originally Posted by Tsunami
http://www.overbyte.be/frame_index.html
Mixing OpenGL and DirectX... me like
Keep up the work!
NecroSOFT - End of line -
That looks interesting. The only thing is I've just started using Lazarus to build my project - I spent today editing my code so that it can compile with both FreePascal and Delphi 2007. I'm very new to Lazarus/FPC though - what's the deal with Delphi components? Is it possible to convert them?
Oh balls...
I finally got around to adding a proper Half-life style "developer console" for spawning things, changing variables and running simple scripts. This is pretty much the limit of its capability, executing a script to spawn a ball object 500 times at random locations...
I have finally got Linux on my laptop. The only big thing in the way of compiling this all for Linux is OpenGL, are there any guides on using the Lazarus OpenGL context control? I gave it a try and looked at a demo but couldn't seem to make it work.
Are you doing this alone or do u need helpers?
And- maybe you can borrow code from this, frontier clone open source, its c++ but shouldn't be 2 hard to translate:
http://pioneer.sourceforge.net/
Marmin^.Style
It's a solo projectOriginally Posted by marmin
I'll take a look at that project but I'm not sure I'll be able to use much - my game's quite different to Elite in a lot of ways.
ehmm..The plan is that the finished game will be similar to Frontier
Marmin^.Style
But hopefully not TOO similarOriginally Posted by marmin
I think he was hoping to be able to help.
Hey the more it's like Freelancer the more I'm gonna play it in the future. Heck I'll even do play testing for ya if you like. If you make a port for the Mac or Linux I can test it on those systems too. (Ordering my mac on Monday)
Nice looking project. I'm a big fan of Freelancer (and Starlancer, Freespace etc), but dont go down the procedural road. It just makes everything feel "off" imo.
I'm using ENet for my networking and its working fine. It's kind of low level (basically implementing reliable traffic over UDP/IP)
http://www.pascalgamedevelopment.com...42917#msg42917
Amnoxx
Oh, and this code appears to be an approximate replacement for return(random() & 0x01);
Phoenix Wiki
http://www.phoenixlib.net/
Phoenix Forum
http://www.pascalgamedevelopment.com/viewforum.php?f=71
Sorry if that came across as a bit rude However this is something I've been trying to do since I first got Delphi so as my first real project it's something I want to do by myself as much as possible.Originally Posted by WILL
Thanks, I'll look into thatNice looking project. I'm a big fan of Freelancer (and Starlancer, Freespace etc), but dont go down the procedural road. It just makes everything feel "off" imo.
I'm using ENet for my networking and its working fine. It's kind of low level (basically implementing reliable traffic over UDP/IP)
Random screenshot: http://spacetrader.org.uk/spacetrader/screenie8.jpg
There's not a lot of new stuff in this screenshot but I've been working on the AI a fair bit as well as the graphics code to make it a bit more OpenGL 3 compliant. I also put in a feature one of my friends requested, a padlock-style camera that stays focused on whatever you've got targetted at all times... I think the same thing's been in several flight sims and space shooter games.
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