I'll have to look at the differences between that implementation and the ones I currently have. Actually, I've been collecting/writing dungeon generators for quite some time now. One of the projects that this was eventually suppose to become was a multiclient online game. Where you could connect with a Telnet client, custom text (Roguelike) client, 2D client, or 3D client.

Might have to pick the project back up if I start having more time, but for now this is just one of those "finds" on my massive storage area of projects that never got complete.

I've just about completed integrating a better dungeon generator I found as well, and cleaning up the code. If nothing else should really catalog my projects and write tutorials off of my findings LOL

- Jeremy